Armed Dragon Deck Breakdown

Cards Usage Statistic

Main Deck

Armed Dragon Thunder LV10
Armed Dragon Thunder LV10
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.

Armed Dragon Thunder LV3
Armed Dragon Thunder LV3
Armed Dragon Thunder LV3
WIND 3
Armed Dragon Thunder LV3
  • ATK:

  • 1200

  • DEF:

  • 900


This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.

Armed Dragon Thunder LV5
Armed Dragon Thunder LV5
Armed Dragon Thunder LV5
WIND 5
Armed Dragon Thunder LV5
  • ATK:

  • 2400

  • DEF:

  • 1700


This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.

Armed Dragon Thunder LV7
Armed Dragon Thunder LV7
Armed Dragon Thunder LV7
WIND 7
Armed Dragon Thunder LV7
  • ATK:

  • 2800

  • DEF:

  • 1000


This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.

Bystial Magnamhut
Bystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Pile Armed Dragon
Pile Armed Dragon
Pile Armed Dragon
WIND 7
Pile Armed Dragon
  • ATK:

  • 2800

  • DEF:

  • 1000


You can send 1 other WIND Dragon monster or 1 other Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 "Armed Dragon" monster from your hand or Deck to the GY, except "Pile Armed Dragon", then target 1 face-up monster you control; that targeted monster gains ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn, also you can only attack with 1 monster this turn. You can only use each effect of "Pile Armed Dragon" once per turn.

Tempest, Dragon Ruler of Storms
Tempest, Dragon Ruler of Storms
Tempest, Dragon Ruler of Storms
WIND 7
Tempest, Dragon Ruler of Storms
  • ATK:

  • 2400

  • DEF:

  • 2200


You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Extra Deck

      Hieratic Seal of the Heavenly Spheres
      Hieratic Seal of the Heavenly Spheres
      Hieratic Seal of the Heavenly Spheres
      LIGHT
      Hieratic Seal of the Heavenly Spheres
      • ATK:

      • 0

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.

      Odd-Eyes Rebellion Dragon
      Odd-Eyes Rebellion Dragon
      Odd-Eyes Rebellion Dragon
      DARK4
      Odd-Eyes Rebellion Dragon
      • ATK:

      • 3000

      • DEF:

      • 2500


      [ Pendulum Effect ] Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. [ Monster Effect ] 2 Level 7 Dragon monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as material: Destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each card destroyed, also this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.

      Odd-Eyes Rebellion Dragon Overlord
      Odd-Eyes Rebellion Dragon Overlord
      Odd-Eyes Rebellion Dragon Overlord
      DARK4
      Odd-Eyes Rebellion Dragon Overlord
      • ATK:

      • 3000

      • DEF:

      • 2500


      [ Pendulum Effect ] Once per turn: You can Special Summon this card from your Pendulum Zone, then Special Summon from your Extra Deck, 1 "Rebellion" or "The Phantom Knights" monster, using this card as material (this is treated as an Xyz Summon), then you can attach 1 card from your Pendulum Zone to it as material. [ Monster Effect ] 2 Level 7 monsters You can also Xyz Summon this card by using a "Rebellion" Xyz Monster you control as material. (Transfer its materials to this card.) If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card that was Xyz Summoned using a Rank 7 Xyz Monster as material can make up to 3 attacks during each Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only Special Summon "Odd-Eyes Rebellion Dragon Overlord(s)" once per turn.

      Main: 40

      2 cardArmed Samurai - Ben Kei 2 cardArmed Samurai - Ben Kei
      Armed Samurai - Ben Kei
      DARK 4
      Armed Samurai - Ben Kei
      • ATK:

      • 500

      • DEF:

      • 800


      For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.


      1 cardBreaker the Magical Warrior
      1 cardBreaker the Magical Warrior
      Breaker the Magical Warrior
      DARK 4
      Breaker the Magical Warrior
      • ATK:

      • 1600

      • DEF:

      • 1000


      If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


      1 cardCommand Knight 1 cardCommand Knight
      Command Knight
      FIRE 4
      Command Knight
      • ATK:

      • 1200

      • DEF:

      • 1900


      All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.


      1 cardD.D. Assailant 1 cardD.D. Assailant
      D.D. Assailant
      EARTH 4
      D.D. Assailant
      • ATK:

      • 1700

      • DEF:

      • 1600


      After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


      1 cardFreed the Matchless General 1 cardFreed the Matchless General
      Freed the Matchless General
      EARTH 5
      Freed the Matchless General
      • ATK:

      • 2300

      • DEF:

      • 1700


      Negate any Spell effects that target this card, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.


      1 cardGhost Knight of Jackal 1 cardGhost Knight of Jackal
      Ghost Knight of Jackal
      EARTH 5
      Ghost Knight of Jackal
      • ATK:

      • 1700

      • DEF:

      • 1600


      You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.


      1 cardGilford the Legend 1 cardGilford the Legend
      Gilford the Legend
      EARTH 8
      Gilford the Legend
      • ATK:

      • 2600

      • DEF:

      • 2000


      Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to a Warrior-Type monster(s) you control.


      1 cardHayabusa Knight 1 cardHayabusa Knight
      Hayabusa Knight
      EARTH 3
      Hayabusa Knight
      • ATK:

      • 1000

      • DEF:

      • 700


      This card can make a second attack during each Battle Phase.


      2 cardHorus the Black Flame Dragon LV6 2 cardHorus the Black Flame Dragon LV6
      Horus the Black Flame Dragon LV6
      FIRE 6
      Horus the Black Flame Dragon LV6
      • ATK:

      • 2300

      • DEF:

      • 1600


      This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.


      1 cardHorus the Black Flame Dragon LV8 1 cardHorus the Black Flame Dragon LV8
      Horus the Black Flame Dragon LV8
      FIRE 8
      Horus the Black Flame Dragon LV8
      • ATK:

      • 3000

      • DEF:

      • 1800


      Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.


      1 cardLegacy Hunter 1 cardLegacy Hunter
      Legacy Hunter
      EARTH 4
      Legacy Hunter
      • ATK:

      • 1000

      • DEF:

      • 1500


      When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled.


      1 cardMaha Vailo 1 cardMaha Vailo
      Maha Vailo
      LIGHT 4
      Maha Vailo
      • ATK:

      • 1550

      • DEF:

      • 1400


      This card gains 500 ATK for each Equip Card equipped to this card.


      2 cardMarauding Captain
      2 cardMarauding Captain
      Marauding Captain
      EARTH 3
      Marauding Captain
      • ATK:

      • 1200

      • DEF:

      • 400


      Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


      1 cardObnoxious Celtic Guard 1 cardObnoxious Celtic Guard
      Obnoxious Celtic Guard
      EARTH 4
      Obnoxious Celtic Guard
      • ATK:

      • 1400

      • DEF:

      • 1200


      Cannot be destroyed by battle with a monster that has 1900 or more ATK.


      1 cardSangan
      1 cardSangan
      Sangan
      DARK 3
      Sangan
      • ATK:

      • 1000

      • DEF:

      • 600


      If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


      1 cardTwin-Headed Behemoth
      1 cardTwin-Headed Behemoth
      Twin-Headed Behemoth
      WIND 3
      Twin-Headed Behemoth
      • ATK:

      • 1500

      • DEF:

      • 1200


      During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.


      1 cardWinged Rhynos 1 cardWinged Rhynos
      Winged Rhynos
      WIND 4
      Winged Rhynos
      • ATK:

      • 1800

      • DEF:

      • 500


      During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand.


      1 cardAfter the Struggle 1 cardAfter the Struggle
      After the Struggle
      Spell Normal
      After the Struggle

        This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.


        2 cardAxe of Despair 2 cardAxe of Despair
        Axe of Despair
        Spell Equip
        Axe of Despair

          (This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.


          1 cardFusion Sword Murasame Blade 1 cardFusion Sword Murasame Blade
          Fusion Sword Murasame Blade
          Spell Equip
          Fusion Sword Murasame Blade

            Equip only to a Warrior-Type monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.


            1 cardHeavy Storm
            1 cardHeavy Storm
            Heavy Storm
            Spell Normal
            Heavy Storm

              Destroy all Spell and Trap Cards on the field.


              1 cardMask of the Accursed 1 cardMask of the Accursed
              Mask of the Accursed
              Spell Equip
              Mask of the Accursed

                The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


                1 cardMetalsilver Armor 1 cardMetalsilver Armor
                Metalsilver Armor
                Spell Equip
                Metalsilver Armor

                  As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.


                  1 cardNobleman of Crossout
                  1 cardNobleman of Crossout
                  Nobleman of Crossout
                  Spell Normal
                  Nobleman of Crossout

                    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                    1 cardNobleman of Extermination 1 cardNobleman of Extermination
                    Nobleman of Extermination
                    Spell Normal
                    Nobleman of Extermination

                      Select, destroy, and remove from play 1 face-down Spell or Trap Card. If it was a Trap Card, both players must remove from play all copies of that card from their Decks.


                      1 cardPremature Burial
                      1 cardPremature Burial
                      Premature Burial
                      Spell Equip
                      Premature Burial

                        Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                        2 cardReinforcement of the Army
                        2 cardReinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          1 cardSoul Exchange 1 cardSoul Exchange
                          Soul Exchange
                          Spell Normal
                          Soul Exchange

                            Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                            1 cardSwords of Revealing Light
                            1 cardSwords of Revealing Light
                            Swords of Revealing Light
                            Spell Normal
                            Swords of Revealing Light

                              After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                              1 cardWicked-Breaking Flamberge - Baou 1 cardWicked-Breaking Flamberge - Baou
                              Wicked-Breaking Flamberge - Baou
                              Spell Equip
                              Wicked-Breaking Flamberge - Baou

                                Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.


                                1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                                Bottomless Trap Hole
                                Trap Normal
                                Bottomless Trap Hole

                                  When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                  1 cardCall of the Haunted
                                  1 cardCall of the Haunted
                                  Call of the Haunted
                                  Trap Continuous
                                  Call of the Haunted

                                    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                    1 cardCollected Power 1 cardCollected Power
                                    Collected Power
                                    Trap Normal
                                    Collected Power

                                      Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.


                                      1 cardDraining Shield 1 cardDraining Shield
                                      Draining Shield
                                      Trap Normal
                                      Draining Shield

                                        When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


                                        1 cardMirror Force
                                        1 cardMirror Force
                                        Mirror Force
                                        Trap Normal
                                        Mirror Force

                                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.



                                          ARMED DRAGON Decks in OCG








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